dc.contributorAlmeida, Leonelo Dell Anhol
dc.contributorhttp://lattes.cnpq.br/4597216569899545
dc.contributorAlmeida, Leonelo Dell Anhol
dc.contributorKozievitch, Nádia Puchalski
dc.contributorGraeml, Alexandre Reis
dc.contributorGarcía, Laura Sánchez
dc.creatorLazarin, Carlos Alberto Joia
dc.date.accessioned2017-12-28T17:12:33Z
dc.date.accessioned2022-12-06T15:28:01Z
dc.date.available2017-12-28T17:12:33Z
dc.date.available2022-12-06T15:28:01Z
dc.date.created2017-12-28T17:12:33Z
dc.date.issued2017-03-06
dc.identifierLAZARIN, Carlos Alberto Joia. Adoção de técnicas de design participativo por meio de CSCW: suporte à colaboração distribuída. 2017. 185 f. Dissertação (Mestrado em Computação Aplicada) - Universidade Tecnológica Federal do Paraná, Curitiba, 2017.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/2877
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5266180
dc.description.abstractParticipatory Design (PD) originated in Scandinavia in the mid-1970s, in a period that workers, through labor unions, were requesting more empowerment in the decision-making process related to adoption of technology in the workplace. PD became a methodology that addresses involvement of designers and non-designers working together in design activities of a project through participatory practices. Those PD’s practices are commonly explored with co-located participants, using PD’s techniques to support and mediate interaction across participants. Justified by absence of Distributed Participatory Design’s practices (DPD), which stakeholders are located in different geographic spaces, this master’s thesis presents the benefits, limitations and adaptations necessary to adopt PD’s techniques in DPD’s practices through collaborative systems. The BrainDraw technique was chosen to be investigated in the scope of this study and to help finding answers for this research questions. The results of this research involve an analogy between the phases of the PD methodology defined by Spinuzzi and PD practices in the software development life cycle by Muller, Hallewell and Dayton, that helps researchers and developers to decide about which technique of PD is more suitable to be used in distributed contexts. It also presents three participatory workshops for requirements analysis of a collaborative system called DEA System (Participatory Design in Action) to adopt practices of BrainDraw in a distributed context. The development and empirical and participatory evaluation of DEA System were conducted with the purpose of seeking answers to the objective of this research. Based on this research’s results, we present benefits, differences and necessary adaptations identified to conduct BrainDraw practices in distributed contexts through collaborative systems. Finally, we present the contributions of this research to Computer Science area and to society, and also some discussions about its limitations and future works.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherCuritiba
dc.publisherBrasil
dc.publisherPrograma de Pós-Graduação em Computação Aplicada
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectProjeto de sistema centrado no usuário
dc.subjectInteração homem-máquina
dc.subjectGrupos virtuais de trabalho
dc.subjectGrupos de trabalho
dc.subjectComputação
dc.subjectUser-centered system design
dc.subjectHuman-computer interation
dc.subjectVirtual work teams
dc.subjectTeams in the workplace
dc.subjectComputer science
dc.titleAdoção de técnicas de design participativo por meio de CSCW: suporte à colaboração distribuída
dc.typemasterThesis


Este ítem pertenece a la siguiente institución