dc.contributorZacar, Cláudia Regina Hasegawa
dc.contributorPacheco, Waleska Chagas Sieczkowski
dc.creatorSant´Ana, Marília de Oliveira
dc.creatorKawamoto, Nattana Harumi
dc.date.accessioned2020-11-16T19:29:24Z
dc.date.accessioned2022-12-06T15:18:33Z
dc.date.available2020-11-16T19:29:24Z
dc.date.available2022-12-06T15:18:33Z
dc.date.created2020-11-16T19:29:24Z
dc.date.issued2011-09-28
dc.identifierSANT´ANA, Marília de Oliveira; KAWAMOTO, Nattana Harumi. Design aplicado a educação alimentar de crianças de 05 a 07 anos de idade. Panelinha: alimentar-se na maior diversão. 2011. 142 f. Trabalho de Conclusão de Curso (Graduação) – Universidade Tecnológica Federal do Paraná, Curitiba, 2011.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/13880
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5263912
dc.description.abstractThe rate of health problems related to food in recent decades has grown so worrisome. The change in routine monitoring of mothers changed before the routine feeding of children, most often resulting in an inefficient supply of nutrients and excess fats, sugars and sodium. To help reverse this scenario, this study sought to develop a project that aims to achieve the practice of healthy eating, food as well as integration between parents and children aged five to seven years, during meals. To reach children and parents in an effective and dynamic work focused on the development of a project containing four steps: show parents the dietary needs of children, show the children their needs for food, play an educational game to teach and reaffirm the previously learned concepts and practice revenues consistent with a healthy eating habits. We chose to develop a game with that form of educational guidance a sequential process food. The choice of game format was due to the great effectiveness of learning through play in the infant stage, trying to interact spontaneously and natural with children. During the project design through the transformer acts as a positive way to attract children to become interested in eating healthy foods, by developing a set of booklets and to communicate effectively the messages proposed by the conscious and functional arrangement of visual elements facilitating and guiding the practice of children. The "clique" aims to reach parents and children in a relaxed and effective through interaction with the cognitive process of children between five and seven years, using the tools of design as a means to attract and retain the attention of the child positively transforming its position before feeding.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherCuritiba
dc.publisherDepartamento Acadêmico de Desenho Industrial
dc.subjectCrianças - Nutrição
dc.subjectJogos infantis - Desenvolvimento
dc.subjectJogos educativos
dc.subjectChildren - Nutrition
dc.subjectChildren's games - Development
dc.subjectEducational games
dc.titleDesign aplicado a educação alimentar de crianças de 05 a 07 anos de idade. Panelinha: alimentar-se na maior diversão
dc.typebachelorThesis


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