dc.contributorRibeiro, Rosamélia Parizotto
dc.contributorMedeiros, Cindy Renate Piassetta Xavier
dc.contributorGapski, Maria Leni
dc.contributorRibeiro, Rosamélia Parizotto
dc.contributorLucca, André de Souza
dc.creatorSousa, Amanda Schneider de Lima
dc.date.accessioned2020-11-16T19:23:20Z
dc.date.accessioned2022-12-06T15:08:06Z
dc.date.available2020-11-16T19:23:20Z
dc.date.available2022-12-06T15:08:06Z
dc.date.created2020-11-16T19:23:20Z
dc.date.issued2018-06-22
dc.identifierSOUSA, Amanda Schneider de Lima. Desenvolvimento de um jogo interativo infantil inspirado nos conceitos da pedagogia Waldorf. 2018. 153 f. Trabalho de Conclusão de Curso(Tecnologia em Design Gráfico) - Universidade Tecnológica Federal do Paraná, Curitiba, 2018.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/13787
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5261302
dc.description.abstractThis project presents the development of an interactive children's game, drawing on the concepts of Waldorf Pedagogy, created by Rudolf Steiner. In order to do so, we use methodologies that aid in structuring the project and identifying the problem within the user community of this pedagogy, as well as the opportunity to multiply this knowledge and reach other communities through an open design project. Initially, a theoretical research guided by the basic concepts of Waldorf Pedagogy and its practical application in the school and in the design context was carried out, followed by interviews, questionnaires and moments of observation within the community. Analyzes of similar products were performed, after which it was decided that the game to be worked with would be the memory game and that it would have a material with auxiliary information. From that, it was possible to carry out a brainstorming session, followed by the initial sketches for the illustrations of the manual and the prototypes, both digital and physical, of both materials. After refinement of the alternatives, the one that best fit the initial proposal was selected, with an approach that allows the development and exploration by the child. Finally, the technical design of the pieces of the game and its manual were made available on an online platform, open for public consultation, and in which the user can learn more about the project and the Waldorf Pedagogy itself.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherCuritiba
dc.publisherBrasil
dc.publisherTecnologia em Design Gráfico
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectJogos
dc.subjectWaldorf, Método de educação
dc.subjectDesenho (Projetos)
dc.subjectDesenho técnico
dc.subjectArquivos da Web
dc.subjectdesenho gráfico
dc.subjectGames
dc.subjectWaldorf method of education
dc.subjectDesign
dc.subjectMechanical drawing
dc.subjectWeb archives
dc.subjectgraphic design
dc.titleDesenvolvimento de um jogo interativo infantil inspirado nos conceitos da pedagogia Waldorf
dc.typebachelorThesis


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