dc.contributorRanthum, Rogério
dc.contributorLopes, Rui Pedro Sanches de Castro
dc.contributorLopes, Rui Pedro Sanches de Castro
dc.contributorPereira, João Paulo Ribeiro
dc.contributorRanthum, Rogério
dc.contributorPereira, Maria João Tinoco Varanda
dc.creatorSilva, Paulo Ricardo da
dc.date.accessioned2021-11-23T13:38:25Z
dc.date.accessioned2022-12-06T15:04:48Z
dc.date.available2021-11-23T13:38:25Z
dc.date.available2022-12-06T15:04:48Z
dc.date.created2021-11-23T13:38:25Z
dc.date.issued2020-04-16
dc.identifierSILVA, Paulo Ricardo da. Discoverer: um aplicativo móvel para estímulo de atividades físicas com realidade aumentada. 2020. Trabalho de Conclusão de Curso (Bacharel em Ciência da Computação) - Universidade Tecnológica Federal do Paraná, Ponta Grossa, 2020.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/26488
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5260481
dc.description.abstractDue to the change in habits related to the use of technologies, there is na increase in the number of sedentary people and, consequently, a decline in the quality of life and health, especially when the harm of sedentary life style is pointed out. The proposal of this work deals with away to mitigate the impacts of technology, using it as away to stimulate the practice of physical activities. When considering a technological means that could ful fill the objective, the use of smartphones was determined, due to its great popularity and accessibility. Thus, na application for the Android platform was developed that, using the principles of gamification, used mapped routes and augmented reality toof fer a game to encourage users to practice physical exercises. Furthermore, the application’s proposal could cover other benefits, such as the possible boost to tourism and geographic exploration of the regions in which they are used. To support the application’s ability to encourage physical activity, it was developed and presented for a group to use. After performing the test, the application was evaluated, where users answered na online formand the data were collected and analyzed,to then reach the conclusion that the proposal has the potential to ful fill the objective, that is, stimulate the practice of activities physical.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherPonta Grossa
dc.publisherBrasil
dc.publisherCiência da Computação
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectRealidade aumentada
dc.subjectJogos educativos
dc.subjectExercícios físicos
dc.subjectAplicativos móveis
dc.subjectAugmented reality
dc.subjectEducational games
dc.subjectExercise
dc.subjectMobile apps
dc.titleDiscoverer: um aplicativo móvel para estímulo de atividades físicas com realidade aumentada
dc.typebachelorThesis


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