dc.contributorMarczal, Diego
dc.contributorMarczal, Diego
dc.contributorPorfirio, Andres Jessé
dc.contributorPereira, Hermano
dc.creatorOliveira, Carolina Moreira
dc.date.accessioned2020-11-14T17:46:26Z
dc.date.accessioned2022-12-06T15:00:43Z
dc.date.available2020-11-14T17:46:26Z
dc.date.available2022-12-06T15:00:43Z
dc.date.created2020-11-14T17:46:26Z
dc.date.issued2013-12-04
dc.identifierOLIVEIRA, Carolina Moreira. Serious game como objeto de aprendizagem para programação de computadores. 2013. 65 f. Trabalho de Conclusão de Curso (Graduação) – Universidade Tecnológica Federal do Paraná, Guarapuava, 2013.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/11841
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5259421
dc.description.abstractThe technological evolution has allowed the use of new approaches in the teachinglearning process. Serious games are featured as a special category of games aimed at the transmisson of specific contents and educational purposes. Concerns to the player the environment exploration to understand concepts and then solve the proposed problems. In the teaching of Computer Programming, the approach employed by serious games is potentially beneficial in student motivation. This approach can be used to reduce the high evasion level in Computing courses. Because of that, this research aimed to study about serious games and develop a prototype intended for introductory Object Oriented. However, it is noteworthy to mention that, for the prototype, were only considered the following topics: (1) classes and objects; (2) attributes and methods; (3) the if-else conditional statement; and (4) the while repetition statement.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherGuarapuava
dc.publisherBrasil
dc.publisherTecnologia em Sistemas para Internet
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectProgramação (Computadores)
dc.subjectJogos eletrônicos
dc.subjectAprendizagem
dc.subjectComputer programming
dc.subjectElectronic games
dc.subjectLearning
dc.titleSerious game como objeto de aprendizagem para programação de computadores
dc.typebachelorThesis


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