dc.contributorKoscianski, André
dc.contributorKoscianski, André
dc.contributorRibeiro, Richard Duarte
dc.contributorAlves, Gleifer Vaz
dc.creatorLeite, Breno Magallini
dc.date.accessioned2020-11-19T18:23:10Z
dc.date.accessioned2022-12-06T14:51:54Z
dc.date.available2020-11-19T18:23:10Z
dc.date.available2022-12-06T14:51:54Z
dc.date.created2020-11-19T18:23:10Z
dc.date.issued2016-11-18
dc.identifierLEITE, Breno Magallini. Jogos sob demanda: implementação de um servidor streaming. 2016. 50 f. Trabalho de Conclusão de Curso (Graduação) - Universidade Tecnológica Federal do Paraná, Ponta Grossa, 2016.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/15932
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5257141
dc.description.abstractGames typically require a high hardware demand, which makes a thousands of devices incapable to process them. This paper presents a system that can make this reality a little different. Games on demand is the name given to this system, It relies on distributed computing and video streaming. The objective of the system is to transfer the computational cost of a game from the user's computer to a server, which is prepared to the high processing demand. In this paper, this system was developed using the SDL and zlib libraries. The former has the objective of rendering the game frames, the latter is responsible to compress the frames. The system was tested using several networks and several resolutions in order to show the differences obtained in the frame rate depending on the environment. Using low resolutions, The system obtained a frame rate of 35 frames per second. However as resolutions were increased the rate was reduced proportionately. This paper also proposes some possible solutions for this reduction in the frame rate as future works.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherPonta Grossa
dc.publisherBrasil
dc.publisherDepartamento Acadêmico de Informática
dc.publisherCiência da Computação
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectJogos para computador
dc.subjectGravações de vídeo
dc.subjectServidores da Web
dc.subjectComputer games
dc.subjectVideo recordings
dc.subjectWeb servers
dc.titleJogos sob demanda: implementação de um servidor streaming
dc.typebachelorThesis


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