dc.contributor | Perseguini, Juliana Morini Küpper Cardoso | |
dc.contributor | Leite, Deborah Catharine de Assis | |
dc.contributor | Perseguini, Juliana Morini Küpper Cardoso | |
dc.contributor | Leite, Deborah Catharine de Assis | |
dc.contributor | Borges, Simone de Sousa | |
dc.contributor | Vasconcelos, Marina Wust | |
dc.creator | Varela, Elis Rizzi | |
dc.date.accessioned | 2022-09-13T20:41:04Z | |
dc.date.accessioned | 2022-12-06T14:22:12Z | |
dc.date.available | 2022-09-13T20:41:04Z | |
dc.date.available | 2022-12-06T14:22:12Z | |
dc.date.created | 2022-09-13T20:41:04Z | |
dc.date.issued | 2022-05-25 | |
dc.identifier | VARELA, Elis Rizzi. Elaboração de um jogo digital didático sobre a temática da COVID-19 para estudantes do ensino médio. 2022. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) - Universidade Tecnológica Federal do Paraná, Dois Vizinhos, 2022. | |
dc.identifier | http://repositorio.utfpr.edu.br/jspui/handle/1/29583 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/5247478 | |
dc.description.abstract | This document presentsan elaboration of a digital didactic game, a quiz, a game of questions and answers about COVID-19, indicated to high school students. The COVID-19 pandemic has determined the provisional closure of educational establishments across Brazil and in need, the schools chose offer remote learning. The use of digital technologies in education, already provided for in the BNCC, was intensified during the period of remote and hybrid pedagogical activities. Thus, adigital game is an appropriate resource at this time, as it can be used both at home and at school and accessed on devices such as smartphones and personal computers. In the game, it is possiblea union of the playful with the formal content and the student will be tested on the knowledge of COVID-19 subjects. The production was divided into threestages, the first one is the construction of a lesson plan, situating the use of the game; The second, is the elaboration of the game design document, and the third isthe game graphic design and its assembly through Construct 3. Even after the return of presential classes, the game still can be used. In addition, the game has potential to be improved. | |
dc.publisher | Universidade Tecnológica Federal do Paraná | |
dc.publisher | Dois Vizinhos | |
dc.publisher | Brasil | |
dc.publisher | Licenciatura em Ciências Biológicas | |
dc.publisher | UTFPR | |
dc.rights | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
dc.rights | openAccess | |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International | |
dc.subject | Educação | |
dc.subject | Jogos educativos | |
dc.subject | Estudantes do ensino médio | |
dc.subject | Education | |
dc.subject | Educational games | |
dc.subject | High school students | |
dc.title | Elaboração de um jogo digital didático sobre a temática da Covid-19 para estudantes do ensino médio | |
dc.type | bachelorThesis | |