dc.contributorPerseguini, Juliana Morini Küpper Cardoso
dc.contributorLeite, Deborah Catharine de Assis
dc.contributorPerseguini, Juliana Morini Küpper Cardoso
dc.contributorLeite, Deborah Catharine de Assis
dc.contributorBorges, Simone de Sousa
dc.contributorVasconcelos, Marina Wust
dc.creatorVarela, Elis Rizzi
dc.date.accessioned2022-09-13T20:41:04Z
dc.date.accessioned2022-12-06T14:22:12Z
dc.date.available2022-09-13T20:41:04Z
dc.date.available2022-12-06T14:22:12Z
dc.date.created2022-09-13T20:41:04Z
dc.date.issued2022-05-25
dc.identifierVARELA, Elis Rizzi. Elaboração de um jogo digital didático sobre a temática da COVID-19 para estudantes do ensino médio. 2022. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) - Universidade Tecnológica Federal do Paraná, Dois Vizinhos, 2022.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/29583
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5247478
dc.description.abstractThis document presentsan elaboration of a digital didactic game, a quiz, a game of questions and answers about COVID-19, indicated to high school students. The COVID-19 pandemic has determined the provisional closure of educational establishments across Brazil and in need, the schools chose offer remote learning. The use of digital technologies in education, already provided for in the BNCC, was intensified during the period of remote and hybrid pedagogical activities. Thus, adigital game is an appropriate resource at this time, as it can be used both at home and at school and accessed on devices such as smartphones and personal computers. In the game, it is possiblea union of the playful with the formal content and the student will be tested on the knowledge of COVID-19 subjects. The production was divided into threestages, the first one is the construction of a lesson plan, situating the use of the game; The second, is the elaboration of the game design document, and the third isthe game graphic design and its assembly through Construct 3. Even after the return of presential classes, the game still can be used. In addition, the game has potential to be improved.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherDois Vizinhos
dc.publisherBrasil
dc.publisherLicenciatura em Ciências Biológicas
dc.publisherUTFPR
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsopenAccess
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International
dc.subjectEducação
dc.subjectJogos educativos
dc.subjectEstudantes do ensino médio
dc.subjectEducation
dc.subjectEducational games
dc.subjectHigh school students
dc.titleElaboração de um jogo digital didático sobre a temática da Covid-19 para estudantes do ensino médio
dc.typebachelorThesis


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