dc.contributorEscobar, Bolívar Teston de
dc.contributorLandal, Simone
dc.contributorSilva, Claudia Bordin Rodrigues da
dc.contributorEscobar, Bolívar Teston de
dc.creatorLandgraf, Guilherme
dc.date.accessioned2021-12-14T03:31:20Z
dc.date.accessioned2022-12-06T14:13:57Z
dc.date.available2021-12-14T03:31:20Z
dc.date.available2022-12-06T14:13:57Z
dc.date.created2021-12-14T03:31:20Z
dc.date.issued2020-09-23
dc.identifierLANDGRAF, Guilherme. Têmpera-bamboo: um jogo de mesa sobre história da arte. 2020. Trabalho de Conclusão de Curso (Tecnologia em Design Gráfico) - Universidade Tecnológica Federal do Paraná, Curitiba, 2020.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/26696
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5244224
dc.description.abstractWith the intention to present the studies of art history in a tangential and playful manner, this paper wants to show the design of a card game prototype that can be used as a curiosity instigator for students and laymen of art history. The design process uses a variation of the Agile method with the addition of the Lenses method. The game created can be played by two to five players in fifteen minutes and is composed of ninety cards with artworks of different types, times and places. By following the iterative process of the Agile method, the game was tested numerous times, trying to improve its interface and gameplay. Hopefully, this project can be used as an introduction and expansion of the knowledge of art history.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherCuritiba
dc.publisherBrasil
dc.publisherTecnologia em Design Gráfico
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectCartas de jogar
dc.subjectArte - História
dc.subjectAprendizagem
dc.subjectJogos de tabuleiro
dc.subjectPlaying cards
dc.subjectArt - History
dc.subjectLearning
dc.subjectBoard games
dc.titleTêmpera-bamboo: um jogo de mesa sobre história da arte
dc.typebachelorThesis


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