dc.creatorAl-Hileh, Mohamed M.
dc.creatorHamdan, Sara M.
dc.creatorNasereddin, Hebah H. O.
dc.date2020-04-24
dc.date.accessioned2022-11-05T02:33:40Z
dc.date.available2022-11-05T02:33:40Z
dc.identifierhttps://produccioncientificaluz.org/index.php/opcion/article/view/31786
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5141682
dc.descriptionThis study aimed at inquiring the advantages and disadvantages of electronic games practiced by children at the late childhood and adolescence stages, from teachers' and children’s point of view via comparative quantitative research methods. The findings revealed that both teachers and children from late childhood and adolescence stages agreed that there were a lot of advantages of practicing electronic games. In conclusion, the majority of electronic games are positive experiences illustrating caring and nurturing behaviors where players earn points for similar positive behaviors.es-ES
dc.formatapplication/pdf
dc.languagespa
dc.publisherUniversidad del Zuliaes-ES
dc.relationhttps://produccioncientificaluz.org/index.php/opcion/article/view/31786/33050
dc.rightsDerechos de autor 2020 Opciónes-ES
dc.sourceOpción; Vol. 36 (2020): Edición Especial Nro. 26; 1464-1481es-ES
dc.source2477-9385
dc.source1012-1587
dc.subjectAdvantageses-ES
dc.subjectElectronic gameses-ES
dc.subjectChildhoodes-ES
dc.subjectAdolescence.es-ES
dc.titleThe importance of games practiced by children from the perspective of teachers/childrenes-ES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeArtículo revisado por pareses-ES


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