dc.creatorMohamed M. Al-Hileh, Naheda A. Al-Momani,
dc.date2019-12-31
dc.date.accessioned2022-11-05T02:28:07Z
dc.date.available2022-11-05T02:28:07Z
dc.identifierhttps://produccioncientificaluz.org/index.php/opcion/article/view/30745
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5141393
dc.descriptionThis study aimed at inquiring the effect of using 3D virtual worlds and real worlds on the creative thinking of basic tenth-grade female students in physics via a quasi-experimental methodology. The findings indicated that there were significant differences at (α ≤ 0.05) between means of students in creative thinking tests, attributed to teaching methods, in favor of the group that studied by using 3D virtual worlds. In conclusion, the effect of 3D Virtual World to renovate pedagogy in learning institutions is impartial and vital for the sustainability of the process.es-ES
dc.formatapplication/pdf
dc.languagespa
dc.publisherUniversidad del Zuliaes-ES
dc.relationhttps://produccioncientificaluz.org/index.php/opcion/article/view/30745/31794
dc.rightsDerechos de autor 2019 Opciónes-ES
dc.sourceOpción; Vol. 35 (2019): Edición Especial Nro. 24; 1295-1309es-ES
dc.source2477-9385
dc.source1012-1587
dc.subjectVirtuales-ES
dc.subjectWorldses-ES
dc.subjectReales-ES
dc.subjectCreativees-ES
dc.subjectThinking.es-ES
dc.titleThe Effect of Using 3D-Virtual Worlds and Real Worlds on Creative Thinkinges-ES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeArtículo revisado por pareses-ES


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