dc.creatorNunuk Suryani, Achmad Basari Eko W, Mulyoto, Sri Anitah W,
dc.date2019-08-13
dc.date.accessioned2022-11-05T02:13:32Z
dc.date.available2022-11-05T02:13:32Z
dc.identifierhttps://produccioncientificaluz.org/index.php/opcion/article/view/24780
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5140534
dc.descriptionThis research aims to create and describe a model using ADDIE Approach and CBT equipped with educative games in preventing drug abuse. The study used qualitative research and ADDIE model for instructional design involved 32 subjects including 5 principles, 5 teachers, and 22 students. The final result of this research shows that the students stated agree (80%), stated good (70%), stated attractive (85%), and stated helpful (100%) in preventing drug abuse. In conclusion, the developed application can be considered as meeting criteria for interactive application, based on the users’ perspective.es-ES
dc.formatapplication/pdf
dc.languagespa
dc.publisherUniversidad del Zuliaes-ES
dc.relationhttps://produccioncientificaluz.org/index.php/opcion/article/view/24780/25297
dc.rightsDerechos de autor 2019 Opciónes-ES
dc.sourceOpción; Vol. 35 (2019): Edición Especial Nro. 21; 1412-1426es-ES
dc.source2477-9385
dc.source1012-1587
dc.subjectTraininges-ES
dc.subjectDruges-ES
dc.subjectAbusees-ES
dc.subjectPreventiones-ES
dc.subjectStudentses-ES
dc.titleDrug abuse prevention model using ADDIE and CBT for primary school studentses-ES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeArtículo revisado por pareses-ES


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