dc.creatorCiolek, Daniel
dc.creatorBraberman, Victor Adrian
dc.creatorD'Ippolito, Nicolás
dc.creatorPiterman, Nir
dc.creatorUchitel, Sebastián
dc.date2016-09
dc.date2016-12-02
dc.date2016-12-02T17:06:30Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/57258
dc.identifierhttp://45jaiio.sadio.org.ar/sites/default/files/asse-19.pdf
dc.identifierissn:2451-7593
dc.descriptionThe problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
dc.descriptionSociedad Argentina de Informática e Investigación Operativa (SADIO)
dc.formatapplication/pdf
dc.format7-21
dc.languageen
dc.rightshttp://creativecommons.org/licenses/by-sa/3.0/
dc.rightsCreative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
dc.subjectCiencias Informáticas
dc.subjectLTS
dc.subjectcontroller synthesis
dc.subjectimperfect-information games
dc.titleInteraction Models and Automated Control under Partial Observable Environments
dc.typeObjeto de conferencia
dc.typeObjeto de conferencia


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