dc.contributorSantos León, Ernesto Antonio
dc.creatorDávila Molina, María Verónica
dc.date.accessioned2014-03-10T06:39:57Z
dc.date.accessioned2022-10-21T01:03:09Z
dc.date.available2014-03-10T06:39:57Z
dc.date.available2022-10-21T01:03:09Z
dc.date.created2014-03-10T06:39:57Z
dc.date.issued2013
dc.identifierhttp://dspace.ucuenca.edu.ec/handle/123456789/5251
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4628441
dc.description.abstractThe use of technology as an educational resource is not new, but there are many ways in which it can be used to make more interesting, attractive and interactive the learning of a subject such as history, which for many children can be somewhat heavy, because many times its believed, erroneously, that the importance of its learning is memorizing, when what should be sought is that the student understands it and analyzes it. On the basis of this problem, the design of multimedia software that uses the mechanism managed by the Japanese visual novel is proposed, keeping some degree of interactivity, but giving greater importance to the story that is presented to the user, as this does. Now, a software development is not easy, requires you to follow an orderly process from the idea to the production of a multimedia script and a storyboard, which will facilitate the design of the software and its production. Through research and its preparation, it is intended to determine the importance of a tidy and well thought-out script that gives clear and precise instructions for the production of software
dc.languagespa
dc.relationTDIS;121
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/3.0/ec/
dc.rightsopenAccess
dc.subjectDiseño Grafico
dc.subjectGuion Multimedia
dc.subjectSoftware Multimedia
dc.subjectInteractividad
dc.subjectTic
dc.subjectNarrativa
dc.subjectManga
dc.subjectColonizacion Española
dc.titleElaboración de un guión multimedia y diseño gráfico de un software lúdico interactivo
dc.typebachelorThesis


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