dc.contributorRobles Bykbaev, Vladimir Espartaco
dc.creatorUlloa Flores, Bryam Patricio
dc.date.accessioned2019-01-24T14:49:17Z
dc.date.available2019-01-24T14:49:17Z
dc.date.created2019-01-24T14:49:17Z
dc.date.issued2019-01
dc.identifierhttps://dspace.ups.edu.ec/handle/123456789/16723
dc.description.abstractThe present project consists of a robot in the form of "corn" with an Arduino MEGA on the inside which serves as a central system that will be responsible for performing visual and auditory stimuli to the child. The visual stimuli are made through a small TFT screen where you can see the relevant information about the Cañari culture. The auditory stimuli are carried out with a small speaker found inside that can reproduce audio about this culture. The interaction with the micro world will be through the login session through a link in a web server of the Salesian Polytechnic University, once the user enters the game this activates the robot's functions.
dc.languagespa
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/
dc.rightsopenAccess
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador
dc.subjectROBÓTICA
dc.subjectROBOTS
dc.subjectTECNOLOGÍAS DE LA INFORMACIÓN Y LA COMUNICACIÓN
dc.subjectTECNOLOGÍA EDUCATIVA
dc.subjectSOFTWARE PARA COMPUTADORES
dc.subjectINTERFACES DE USUARIO (COMPUTADORES)
dc.titleDiseño, desarrollo y construcción de un robot educativo y un micromundo lúdico interactivo para el rescate de valores culturales de los pueblos andinos
dc.typebachelorThesis


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