dc.contributor | Vanegas Toala, Yadis Vanessa | |
dc.creator | Gutiérrez Guerrero, Ruth Valeria | |
dc.date.accessioned | 2022-10-07T15:46:49Z | |
dc.date.accessioned | 2022-10-20T17:51:24Z | |
dc.date.available | 2022-10-07T15:46:49Z | |
dc.date.available | 2022-10-20T17:51:24Z | |
dc.date.created | 2022-10-07T15:46:49Z | |
dc.date.issued | 2022-10 | |
dc.identifier | http://dspace.ups.edu.ec/handle/123456789/23583 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/4561794 | |
dc.description.abstract | This article presents the comparative study of the reception of two popular online video game players on the Twitch platform: a woman (@AriGamplays) and a man (@Junsguarnizo). From a gender perspective, this research resorts to Critical Technocultural Discourse Analysis to inquire about 200 relevant comments left by users who followed a live stream of the female gamer and the male gamer (100 per account). The results reveal that video game culture is traversed by a patriarchal matrix that is expressed through cyber-violence, cyber-bullying and cyber-harassment: mainly directed at the female gamer @AriGamplays. While 52.9% of comments on the female gamer's account focus on physical attributes, with strong sexual innuendo; the male gamer receives 44.11% of comments with compliments that highlight his intellectual attributes and his skills in his role as a gamer. This article shows how there is an inequality in the valuation of a woman versus a man in the world of e-sports; in which, despite being an outstanding gamer, she ends up being subordinated in a reductive way. The study also presents a typification of the cyber-violence received by the female player: which in total contemplates 99% of comments in which sexual objectification, sexual threats, imposition and insult are expressed. | |
dc.language | spa | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ | |
dc.rights | openAccess | |
dc.rights | Atribución-NoComercial-SinDerivadas 3.0 Ecuador | |
dc.subject | COMUNICACIÓN | |
dc.subject | CULTURA GAMER | |
dc.subject | CIBERVIOLENCIA MACHISTA | |
dc.subject | ANÁLISIS DEL DISCURSO | |
dc.title | “La Chichona” vs “El Pro”: roles de género de los jugadores de videojuegos en plataformas de Streaming | |
dc.type | bachelorThesis | |