dc.creatorCicció Cabezas, José Antonio
dc.creatorQuesada Quirós, Luis
dc.date.accessioned2018-04-19T18:20:20Z
dc.date.accessioned2022-10-19T23:39:37Z
dc.date.available2018-04-19T18:20:20Z
dc.date.available2022-10-19T23:39:37Z
dc.date.created2018-04-19T18:20:20Z
dc.date.issued2017
dc.identifierhttp://www.scitepress.org/PublicationsDetail.aspx?ID=SblMyq5qVpk=&t=1
dc.identifier978-989-758-213-4
dc.identifierhttps://hdl.handle.net/10669/74493
dc.identifier10.5220/0006112102520259
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4521451
dc.description.abstractObesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can be used to approach this problem, technology provides endless possibilities to fight against this problem. This article presents the results of a model to create augmented reality games where goals are achieved by doing physical activity (moving between different places). In order to evaluate the model, a prototype was built and presented to 50 participants. The results obtained indicated that an important percentage of the interviewees were attracted to the idea of playing a game to increase their physical activity.
dc.languageen_US
dc.sourceProceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies, 252-259, 2017
dc.subjectGamification
dc.subjectAugmented reality
dc.subjectHealth
dc.subjectFitness
dc.subjectMobile Applications
dc.subjectGame design
dc.titleA Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity
dc.typecontribución de congreso


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