dc.creatorVelis, Emilio
dc.creatorTorres, Diego
dc.creatorCaballero, Gino
dc.date2021-10-11
dc.date.accessioned2022-10-16T23:04:39Z
dc.date.available2022-10-16T23:04:39Z
dc.identifierhttps://digital.cic.gba.gob.ar/handle/11746/11332
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4414240
dc.descriptionUnderstanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
dc.descriptionPresentado en: Third International ECSA Conference, Trieste 2020
dc.formatapplication/pdf
dc.languageInglés
dc.relationdoi:10.22323/2.20060208
dc.relationISSN:1824-2049
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectCiencias de la Computación e Información
dc.subjectCitizen science
dc.subjectPublic understanding of science and technology
dc.subjectSocial inclusion
dc.titleGamification for social perception: introducing scientific literacy to dabblers in citizen science


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