dc.creatorLliteras, Alejandra Beatriz
dc.creatorTorres, Diego
dc.creatorCollazos, César A.
dc.creatorFernández, Alejandro
dc.date2020-09
dc.date.accessioned2022-10-16T23:00:44Z
dc.date.available2022-10-16T23:00:44Z
dc.identifierhttps://digital.cic.gba.gob.ar/handle/11746/11411
dc.identifierRecurso online
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4413225
dc.descriptionIn the production of software artifacts, it is possible to start from scratch, reuse existing artifacts, or even repurpose artifacts produced with another purpose in mind. As an application domain matures, often developing from scratch and repurposing it leads to reuse. Reuse not only reduces time and costs but also acts as a mechanism to encapsulate and disseminate the knowledge of domain experts. With software being a central ingredient to mediate the participation of volunteers in digital citizen science, it would be expected to observe various developments with reusable devices. However, reuse is rare today. Through a systematic review, we study the software production strategies reported during the last decade in citizen science projects. We observe that there is still a high amount of development from scratch, so we open the debate on the usefulness of designing reuse processes focused on reusers to promote this strategy.
dc.formatapplication/pdf
dc.languageInglés
dc.relationISSN 1613-0073
dc.rightshttp://creativecommons.org/licenses/by/4.0/
dc.subjectCiencias de la Computación e Información
dc.subjectSoftware Engineering
dc.subjectDevelopment
dc.subjectReuse
dc.subjectRepurpose
dc.subjectDigital Citizen Science
dc.titleDevelopment, reuse, and repurposing of software artifacts in Digital Citizen Science: are we reinventing the wheel?


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