dc.creatorMancera, Laura
dc.creatorBaldiris, Silvia
dc.creatorFabregat, Ramon
dc.creatorGomez, Sergio
dc.creatorMejia, Carolina
dc.date2017-08-03T07:00:00Z
dc.date.accessioned2022-10-13T13:36:32Z
dc.date.available2022-10-13T13:36:32Z
dc.identifierhttps://ciencia.lasalle.edu.co/scopus_unisalle/289
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4157761
dc.descriptionThis paper presents aTenDerAH, a videogame designed to support e-Learning processes of young-adults students, especially those suffering from Attention Deficit Hyperactivity Disorder (ADHD). aTenDerAH was developed using Unity as the cross-platform game engine and development tool, Cinema 4D for creating models and animations in 3D, and Photoshop for creating textures to the 3D models. The videogame was integrated into the architecture of Atutor e-learning platform to carry out a case study of the perception of aTenDerAH from the point of view of a student suffering from ADHD, a student without this syndrome and a teacher. Participants agreed on being satisfied with the tool goals and the positive influence of the videogame in the learning process.
dc.sourceProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
dc.source438
dc.subjectADHD
dc.subjectAttention Deficit Hyperactivity Disorder
dc.subjecte-entertainment
dc.subjecte-learning
dc.subjectgame-based learning
dc.subjectVideogame
dc.titleATenDerAH: A Videogame to Support e-Learning Students with ADHD
dc.typeConference Proceeding


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