dc.creatorMICHEL GARCIA GARCIA
dc.creatorCINHTIA MARIBEL GONZALEZ SEGURA
dc.creatorSERGIO ALEJANDRO GONZALEZ SEGURA
dc.date2015-11-30
dc.date.accessioned2022-10-12T20:21:49Z
dc.date.available2022-10-12T20:21:49Z
dc.identifierhttp://redi.uady.mx:8080/handle/123456789/549
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4131459
dc.descriptionIn this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a solution to the maze with path previously found, the robot travels the map from an initial state, and using its sensors to detect obstacles, the robot take a decision based on the information obtained with his sensors to solve map, same that allows you to reach a destination point.
dc.formatapplication/pdf
dc.languageeng
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceurn:issn:2279-0047
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectinfo:eu-repo/classification/cti/33
dc.subjectPlayer/stage
dc.subjectRobot Pionner
dc.subjectSimulated environment
dc.subjectDepth search
dc.subjectMaze search
dc.titleDetermine routes using an algorithm search with information in a simulated environment using player / stage and robot Pioneer
dc.typeinfo:eu-repo/semantics/article
dc.coverageDifusión
dc.audienceresearchers


Este ítem pertenece a la siguiente institución