dc.creator | MAXIMILIANO CANCHE EUAN | |
dc.creator | LIZZIE EDMEA NARVAEZ DIAZ | |
dc.creator | VICTOR MANUEL CHI PECH | |
dc.creator | ERIKA ROSSANA LLANES CASTRO | |
dc.date | 2013-06-30 | |
dc.date.accessioned | 2022-10-12T20:21:47Z | |
dc.date.available | 2022-10-12T20:21:47Z | |
dc.identifier | http://redi.uady.mx:8080/handle/123456789/495 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/4131453 | |
dc.description | In education, the concept of "learning through play" has had a great impact on how we teach because of the many benefits it provides. Currently it is considered that the development of game applications contributes positively to the learning process of students of different levels. Because of these identified advantages, educators have considered using game-based teaching methods in order to develop the learning skills of students by replacing traditional learning tools with newer and more innovative ones. In this paper we describe the design of a video game developed with Blender tool to be implemented in the area of computer networks, which aims to help students improve their ability to identify the class of an IP address. | |
dc.format | application/pdf | |
dc.language | eng | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.source | urn:issn:2277-128x | |
dc.subject | info:eu-repo/classification/cti/7 | |
dc.subject | info:eu-repo/classification/cti/33 | |
dc.subject | Videogame | |
dc.subject | Blender | |
dc.subject | Design | |
dc.subject | Computer networks | |
dc.subject | Networks addressing | |
dc.title | Address classifier: a game-based educational application for computer networks | |
dc.type | info:eu-repo/semantics/article | |
dc.coverage | Desarrollo tecnológico | |
dc.audience | researchers | |