dc.contributorLacerda, Juciano de Sousa
dc.contributorhttps://orcid.org/0000-0002-9886-5269
dc.contributorhttps://orcid.org/0000-0002-0876-377X
dc.contributorhttp://lattes.cnpq.br/9310055597414010
dc.contributorAires, Janaine Sibelle Freires
dc.contributorhttp://lattes.cnpq.br/4051151886203077
dc.contributorGallego, Almudena Muñoz
dc.creatorSantos, Maria Fernanda Alves
dc.date.accessioned2022-02-15T14:18:14Z
dc.date.accessioned2022-10-06T14:38:39Z
dc.date.available2022-02-15T14:18:14Z
dc.date.available2022-10-06T14:38:39Z
dc.date.created2022-02-15T14:18:14Z
dc.date.issued2022-02-11
dc.identifierSANTOS, Maria Fernanda Alves. O game e o poder da narrativa: a imersão audiovisual no jogo The Last Of Us Parte 2. 2022. 47f. Trabalho de Conclusão de Curso (Comunicação Social -Audiovisual), Departamento de Comunicação Social, Universidade Federal do Rio Grande do Norte, Natal, 2022.
dc.identifierhttps://repositorio.ufrn.br/handle/123456789/45970
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3978412
dc.description.abstractIn this course conclusion work, we will seek to understand which artifices sets in the narrative, specifically the game The Last of Us Part 2, manage to bring to the script and bring it closer to reality, both with feelings, sensations and also as manage to leave the player more immersed in the story. In this way, we will seek to understand what are the main artifices, cited by those who have had some experience with the game, who made this experience become different from the other games. We will also seek to analyze these points deeper and understand the complexity of each one, individually, comparing with the choices that the game's producers said, through interviews, would make the differentiated gameplay. To then trace the commonalities between experience and expectations regarding production
dc.publisherUniversidade Federal do Rio Grande do Norte
dc.publisherBrasil
dc.publisherUFRN
dc.publisherComunicação Social - Audiovisual
dc.publisherComunicação Social
dc.subjectThe Last Of Us
dc.subjectNarrativa
dc.subjectAudiovisual
dc.subjectRoteiro
dc.titleO game e o poder da narrativa: a imersão audiovisual no jogo The Last Of Us Parte 2
dc.typebachelorThesis


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