dc.contributor | Lacerda, Juciano de Sousa | |
dc.contributor | https://orcid.org/0000-0002-9886-5269 | |
dc.contributor | https://orcid.org/0000-0002-0876-377X | |
dc.contributor | http://lattes.cnpq.br/9310055597414010 | |
dc.contributor | Aires, Janaine Sibelle Freires | |
dc.contributor | http://lattes.cnpq.br/4051151886203077 | |
dc.contributor | Gallego, Almudena Muñoz | |
dc.creator | Santos, Maria Fernanda Alves | |
dc.date.accessioned | 2022-02-15T14:18:14Z | |
dc.date.accessioned | 2022-10-06T14:38:39Z | |
dc.date.available | 2022-02-15T14:18:14Z | |
dc.date.available | 2022-10-06T14:38:39Z | |
dc.date.created | 2022-02-15T14:18:14Z | |
dc.date.issued | 2022-02-11 | |
dc.identifier | SANTOS, Maria Fernanda Alves. O game e o poder da narrativa: a imersão audiovisual no jogo
The Last Of Us Parte 2. 2022. 47f. Trabalho de Conclusão de Curso (Comunicação Social -Audiovisual), Departamento de Comunicação Social, Universidade Federal do Rio Grande do Norte, Natal, 2022. | |
dc.identifier | https://repositorio.ufrn.br/handle/123456789/45970 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3978412 | |
dc.description.abstract | In this course conclusion work, we will seek to understand which artifices
sets in the narrative, specifically the game The Last of Us Part 2, manage to bring
to the script and bring it closer to reality, both with feelings, sensations and also as
manage to leave the player more immersed in the story.
In this way, we will seek to understand what are the main artifices, cited by
those who have had some experience with the game, who made this experience
become different from the other games. We will also seek to analyze these points
deeper and understand the complexity of each one, individually, comparing with
the choices that the game's producers said, through interviews, would make the
differentiated gameplay. To then trace the commonalities between experience and
expectations regarding production | |
dc.publisher | Universidade Federal do Rio Grande do Norte | |
dc.publisher | Brasil | |
dc.publisher | UFRN | |
dc.publisher | Comunicação Social - Audiovisual | |
dc.publisher | Comunicação Social | |
dc.subject | The Last Of Us | |
dc.subject | Narrativa | |
dc.subject | Audiovisual | |
dc.subject | Roteiro | |
dc.title | O game e o poder da narrativa: a imersão audiovisual no jogo The Last Of Us Parte 2 | |
dc.type | bachelorThesis | |