dc.contributorFialho, Sérgio Vianna
dc.contributor
dc.contributorhttp://lattes.cnpq.br/3763622223707127
dc.contributor
dc.contributorhttp://lattes.cnpq.br/8215124502137579
dc.contributorCampos, André Mauricio Cunha
dc.contributor
dc.contributorhttp://lattes.cnpq.br/7154508093406987
dc.contributorBurlamaqui, Aquiles Filgueira de Medeiros
dc.contributor
dc.contributorhttp://lattes.cnpq.br/8670475877813913
dc.contributorCanuto, Anne Magaly de Paula
dc.contributor
dc.contributorhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4790093J8
dc.contributorRamalho, Geber Lisboa
dc.contributor
dc.contributorhttp://lattes.cnpq.br/9783292465422902
dc.contributorChaimowicz, Luiz
dc.contributor
dc.contributorhttp://lattes.cnpq.br/4499928813481251
dc.creatorSignoretti, Alberto
dc.date.accessioned2013-02-18
dc.date.accessioned2014-12-17T14:55:05Z
dc.date.accessioned2022-10-06T13:36:12Z
dc.date.available2013-02-18
dc.date.available2014-12-17T14:55:05Z
dc.date.available2022-10-06T13:36:12Z
dc.date.created2013-02-18
dc.date.created2014-12-17T14:55:05Z
dc.date.issued2012-08-17
dc.identifierSIGNORETTI, Alberto. Agentes Inteligentes com Foco de Atenção Afetivo em Simulações Baseadas em Agentes. 2012. 229 f. Tese (Doutorado em Automação e Sistemas; Engenharia de Computação; Telecomunicações) - Universidade Federal do Rio Grande do Norte, Natal, 2012.
dc.identifierhttps://repositorio.ufrn.br/jspui/handle/123456789/15194
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3971039
dc.description.abstractSimulations based on cognitively rich agents can become a very intensive computing task, especially when the simulated environment represents a complex system. This situation becomes worse when time constraints are present. This kind of simulations would benefit from a mechanism that improves the way agents perceive and react to changes in these types of environments. In other worlds, an approach to improve the efficiency (performance and accuracy) in the decision process of autonomous agents in a simulation would be useful. In complex environments, and full of variables, it is possible that not every information available to the agent is necessary for its decision-making process, depending indeed, on the task being performed. Then, the agent would need to filter the coming perceptions in the same as we do with our attentions focus. By using a focus of attention, only the information that really matters to the agent running context are perceived (cognitively processed), which can improve the decision making process. The architecture proposed herein presents a structure for cognitive agents divided into two parts: 1) the main part contains the reasoning / planning process, knowledge and affective state of the agent, and 2) a set of behaviors that are triggered by planning in order to achieve the agent s goals. Each of these behaviors has a runtime dynamically adjustable focus of attention, adjusted according to the variation of the agent s affective state. The focus of each behavior is divided into a qualitative focus, which is responsible for the quality of the perceived data, and a quantitative focus, which is responsible for the quantity of the perceived data. Thus, the behavior will be able to filter the information sent by the agent sensors, and build a list of perceived elements containing only the information necessary to the agent, according to the context of the behavior that is currently running. Based on the human attention focus, the agent is also dotted of a affective state. The agent s affective state is based on theories of human emotion, mood and personality. This model serves as a basis for the mechanism of continuous adjustment of the agent s attention focus, both the qualitative and the quantative focus. With this mechanism, the agent can adjust its focus of attention during the execution of the behavior, in order to become more efficient in the face of environmental changes. The proposed architecture can be used in a very flexibly way. The focus of attention can work in a fixed way (neither the qualitative focus nor the quantitaive focus one changes), as well as using different combinations for the qualitative and quantitative foci variation. The architecture was built on a platform for BDI agents, but its design allows it to be used in any other type of agents, since the implementation is made only in the perception level layer of the agent. In order to evaluate the contribution proposed in this work, an extensive series of experiments were conducted on an agent-based simulation over a fire-growing scenario. In the simulations, the agents using the architecture proposed in this work are compared with similar agents (with the same reasoning model), but able to process all the information sent by the environment. Intuitively, it is expected that the omniscient agent would be more efficient, since they can handle all the possible option before taking a decision. However, the experiments showed that attention-focus based agents can be as efficient as the omniscient ones, with the advantage of being able to solve the same problems in a significantly reduced time. Thus, the experiments indicate the efficiency of the proposed architecture
dc.publisherUniversidade Federal do Rio Grande do Norte
dc.publisherBR
dc.publisherUFRN
dc.publisherPrograma de Pós-Graduação em Engenharia Elétrica
dc.publisherAutomação e Sistemas; Engenharia de Computação; Telecomunicações
dc.rightsAcesso Aberto
dc.subjectsimulação baseada em agentes
dc.subjectagentes afetivos
dc.subjectfoco de atenção dinâmico
dc.subjectagent based simulation
dc.subjectaffective agents
dc.subjectdynamic attention focus
dc.subjectorganizational simulation
dc.titleAgentes Inteligentes com Foco de Atenção Afetivo em Simulações Baseadas em Agentes
dc.typedoctoralThesis


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