dc.contributorRamos, Anatália Saraiva Martins
dc.contributorRamos, Anatália Saraiva Martins
dc.contributorDias, Gabriela Figueiredo
dc.contributorPignataro, Thelma
dc.creatorRosado, David Galvão
dc.date.accessioned2020-12-28T22:18:07Z
dc.date.accessioned2021-09-20T15:05:03Z
dc.date.accessioned2022-10-06T13:28:01Z
dc.date.available2020-12-28T22:18:07Z
dc.date.available2021-09-20T15:05:03Z
dc.date.available2022-10-06T13:28:01Z
dc.date.created2020-12-28T22:18:07Z
dc.date.created2021-09-20T15:05:03Z
dc.date.issued2020-11-30
dc.identifierROSADO, David Galvão. Fatores que influenciam a decisão de compra do consumidor de jogos eletrônicos. 2020. 52 f. Trabalho de Conclusão de Curso (Graduação em Administração) - Departamento de Ciências Administrativas, Centro de Ciências Sociais Aplicadas, Universidade Federal do Rio Grande do Norte, Natal, 2020.
dc.identifierhttps://repositorio.ufrn.br/handle/123456789/35291
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3969063
dc.description.abstractThanks to their ever-growing industry, video games have become a complex form of entertainment in many ways, to the extent of being much more than a simple hobby. With the crescent number of possibilities in the world of gaming, it was perceived the opportunity to make this work, which general objective is to identify the main factors taken into account by a videogame buyer when evaluating the purchase of a new game. The bibliographic review of this research includes mainly the works of Kotler and Keller (2012) on the marketing field, covering the aspects of consumer’s behavior and buying motivation, and the works of Zackariasson and Wilson (2012) on the gaming industry field. Regarding the methodology, the research is descriptive and exploratory, with a quantitative approach, analyzing data retrieved with a survey applied to 127 game buyers online. The main factors detected to cause the biggest influence on the buyers’ decision were the availability of the game to be purchased via download, the game genre and the positive reviews about the product.
dc.publisherUniversidade Federal do Rio Grande do Norte
dc.publisherBrasil
dc.publisherUFRN
dc.publisherAdministração
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/br/
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Brazil
dc.subjectIndústria de jogos eletrônicos
dc.subjectMarketing
dc.subjectComportamento do consumidor
dc.subjectMotivação de compra
dc.subjectJogos eletrônicos
dc.subjectGaming industry
dc.subjectConsumer’s behavior
dc.subjectBuying motivation
dc.subjectElectronic games
dc.titleFatores que influenciam a decisão de compra do consumidor de jogos eletrônicos
dc.typebachelorThesis


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