dc.contributorGoldbarg, Marco César
dc.contributor
dc.contributorhttp://lattes.cnpq.br/3720390874726556
dc.contributor
dc.contributorhttp://lattes.cnpq.br/1371199678541174
dc.contributorGouvêa, Elizabeth Ferreira
dc.contributor
dc.contributorhttp://lattes.cnpq.br/2888641121265608
dc.contributorLuna, Henrique Pacca Loureiro
dc.contributor
dc.contributorhttp://lattes.cnpq.br/4967240163248619
dc.contributorDelgado, Myriam Regattieri de Biase da Silva
dc.contributor
dc.contributorhttp://lattes.cnpq.br/4166922845507601
dc.creatorPereira, Elder Gonçalves
dc.date.accessioned2014-10-24
dc.date.accessioned2014-12-17T15:48:10Z
dc.date.accessioned2022-10-06T13:10:59Z
dc.date.available2014-10-24
dc.date.available2014-12-17T15:48:10Z
dc.date.available2022-10-06T13:10:59Z
dc.date.created2014-10-24
dc.date.created2014-12-17T15:48:10Z
dc.date.issued2014-03-21
dc.identifierPEREIRA, Elder Gonçalves. O problema do Hiker Dice em tabuleiro compacto: um estudo algorítmico. 2014. 111 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal do Rio Grande do Norte, Natal, 2014.
dc.identifierhttps://repositorio.ufrn.br/jspui/handle/123456789/18104
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3965063
dc.description.abstractThe Hiker Dice was a game recently proposed in a software designed by Mara Kuzmich and Leonardo Goldbarg. In the game a dice is responsible for building a trail on an n x m board. As the dice waits upon a cell on the board, it prints the side that touches the surface. The game shows the Hamiltonian Path Problem Simple Maximum Hiker Dice (Hidi-CHS) in trays Compact Nth , this problem is then characterized by looking for a Hamiltonian Path that maximize the sum of marked sides on the board. The research now related, models the problem through Graphs, and proposes two classes of solution algorithms. The first class, belonging to the exact algorithms, is formed by a backtracking algorithm planed with a return through logical rules and limiting the best found solution. The second class of algorithms is composed by metaheuristics type Evolutionary Computing, Local Ramdomized search and GRASP (Greed Randomized Adaptative Search). Three specific operators for the algorithms were created as follows: restructuring, recombination with two solutions and random greedy constructive.The exact algorithm was teste on 4x4 to 8x8 boards exhausting the possibility of higher computational treatment of cases due to the explosion in processing time. The heuristics algorithms were tested on 5x5 to 14x14 boards. According to the applied methodology for evaluation, the results acheived by the heuristics algorithms suggests a better performance for the GRASP algorithm
dc.publisherUniversidade Federal do Rio Grande do Norte
dc.publisherBR
dc.publisherUFRN
dc.publisherPrograma de Pós-Graduação em Sistemas e Computação
dc.publisherCiência da Computação
dc.rightsAcesso Aberto
dc.subjectHiker Dice. Algoritmo Exato. Algoritmos Heurísticos
dc.subjectHiker Dice. Exact Algorithm. Heuristic Algorithms
dc.titleO problema do Hiker Dice em tabuleiro compacto: um estudo algorítmico
dc.typemasterThesis


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