dc.creator | Cristina Silveira Santos, Djenane | |
dc.creator | Diniz de Souza, Adler | |
dc.creator | Veiga Paula, Melise | |
dc.date | 2021-07-28 | |
dc.date.accessioned | 2022-10-04T22:52:37Z | |
dc.date.available | 2022-10-04T22:52:37Z | |
dc.identifier | https://seer.ufrgs.br/index.php/renote/article/view/118432 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3871395 | |
dc.description | Access to new technologies is slowly changing classrooms and theirdynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain. | pt-BR |
dc.format | application/pdf | |
dc.language | por | |
dc.publisher | UFRGS | pt-BR |
dc.relation | https://seer.ufrgs.br/index.php/renote/article/view/118432/64504 | |
dc.rights | Copyright (c) 2021 Adler Diniz de Souza, Melise Veiga Paula | pt-BR |
dc.source | RENOTE; v. 19 n. 1 (2021): Edição Regular - Julho de 2021; 227-236 | pt-BR |
dc.source | 1679-1916 | |
dc.subject | gamification | pt-BR |
dc.subject | project management | pt-BR |
dc.subject | scrum framework | pt-BR |
dc.subject | serious game | pt-BR |
dc.title | Comparing different serious games strategies for teaching the SCRUM Framework | pt-BR |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion | |