dc.creator | Izabella Bueno Fernandes | |
dc.creator | Ricardo Teixeira Veiga | |
dc.creator | Fábio Roberto Ferreira Borges | |
dc.date.accessioned | 2022-06-27T22:46:09Z | |
dc.date.accessioned | 2022-10-04T00:58:57Z | |
dc.date.available | 2022-06-27T22:46:09Z | |
dc.date.available | 2022-10-04T00:58:57Z | |
dc.date.created | 2022-06-27T22:46:09Z | |
dc.date.issued | 2018-06 | |
dc.identifier | https://doi.org/10.5585/remark.v17i2.3534 | |
dc.identifier | 2177-5184 | |
dc.identifier | http://hdl.handle.net/1843/42721 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3837986 | |
dc.description.abstract | Objective: This article aimed to explain the generated effect of advergaming strategies in the attitude of the players towards the brand, as well as the recall of the brand. Method: Were compared the characteristics of the main strategies of advergaming, the advergames (brand-themed games) and the in-game advertisings (games with the addition of brands). To test the hypotheses an experiment was conducted with a sample of 165 University students, divided randomly into three groups that played games created in GameSalad platform with different exposure levels of brand: game without brand, fictional brand insertion in the background (in-game advertising) and fictional brand-themed game (advergaming). Originality/Relevance: Considering the small number of papers on the advergaming theme, especially in national journals where no studies have yet been published experimenting its effectiveness, this article contributes to a better understanding of the theme, presenting a reflection on the effectiveness of in-game advertisings and advergames. Results: The results showed that advergames and in-game advertisings cause a significantly positive change in attitude towards the brand and that the observed frequency of memory and recall of the brand are significantly higherin advergames compared to in-game advertisings. Theoretical/Methodological Contributions: The paper presents evidence that the use of advergaming is effective in building a favorable attitude towards the brand, as well as in the aspect of building brand awareness. | |
dc.publisher | Universidade Federal de Minas Gerais | |
dc.publisher | Brasil | |
dc.publisher | FCE - DEPARTAMENTO DE CIÊNCIAS ADMINISTRATIVAS | |
dc.publisher | UFMG | |
dc.relation | REMark: Revista Brasileira de Marketing | |
dc.rights | Acesso Aberto | |
dc.subject | Advergaming | |
dc.subject | In-game Advertising | |
dc.subject | Estratégia Promocional Interativa | |
dc.title | A efetividade das estratégias de advergaming: um estudo experimental comparando advergames e in-game advertisings | |
dc.type | Artigo de Periódico | |