dc.contributorHeitor Capuzzo Filho
dc.contributorAna Lucia Menezes de Andrade
dc.contributorFrancisco Carlos de Carvalho Marinho
dc.creatorDaniel Leal Werneck
dc.date.accessioned2019-08-12T22:07:35Z
dc.date.accessioned2022-10-04T00:36:34Z
dc.date.available2019-08-12T22:07:35Z
dc.date.available2022-10-04T00:36:34Z
dc.date.created2019-08-12T22:07:35Z
dc.date.issued2005-10-10
dc.identifierhttp://hdl.handle.net/1843/VPQZ-75VP3W
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3835255
dc.description.abstractThis paper is the result of two years of research that explored the most up-to-date possibilities of animation cinema inside the realms of digital technology and the use of personal computers in the production of animation movies. The information contained here is presented as a practical manual, full of technical and analytical inquiries. The idea is to create a text that works both for general people who are interested in the subject, and also for academical researchers. The final text will be freely distributed in the Internet, in the form of a free public website.
dc.publisherUniversidade Federal de Minas Gerais
dc.publisherUFMG
dc.rightsAcesso Aberto
dc.subjectAnimação (Cinematografia) Manuais
dc.subjectetc
dc.subjectAnimação por computador Computação gráfica no cinema Cinema experimental Linguagem cinematográfica
dc.subjectguias
dc.titleEstratégias digitais para o cinema de animação independente
dc.typeDissertação de Mestrado


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