dc.creatorTales Bohrer Lobosco Gonzaga de Oliveira
dc.date.accessioned2022-07-19T20:41:57Z
dc.date.accessioned2022-10-03T23:15:54Z
dc.date.available2022-07-19T20:41:57Z
dc.date.available2022-10-03T23:15:54Z
dc.date.created2022-07-19T20:41:57Z
dc.date.issued2018
dc.identifier10.5151/sigradi2018-1327
dc.identifier2318-6968
dc.identifierhttp://hdl.handle.net/1843/43430
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3819651
dc.description.abstractThis article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.
dc.publisherUniversidade Federal de Minas Gerais
dc.publisherBrasil
dc.publisherARQ - ESCOLA DE ARQUITETURA
dc.publisherUFMG
dc.relationCongresso Internacional da Sociedade Iberoamericana de Gráfica Digital
dc.rightsAcesso Aberto
dc.subjectProjeto digital
dc.subjectTátil
dc.subjectMaterialidade
dc.subjectRealidade virtual
dc.subjectGesto
dc.titleVirtual reality as a tool to regain tactual procedures in digital design
dc.typeArtigo de Evento


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