dc.creator | Tales Bohrer Lobosco Gonzaga de Oliveira | |
dc.date.accessioned | 2022-07-19T20:41:57Z | |
dc.date.accessioned | 2022-10-03T23:15:54Z | |
dc.date.available | 2022-07-19T20:41:57Z | |
dc.date.available | 2022-10-03T23:15:54Z | |
dc.date.created | 2022-07-19T20:41:57Z | |
dc.date.issued | 2018 | |
dc.identifier | 10.5151/sigradi2018-1327 | |
dc.identifier | 2318-6968 | |
dc.identifier | http://hdl.handle.net/1843/43430 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3819651 | |
dc.description.abstract | This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment. | |
dc.publisher | Universidade Federal de Minas Gerais | |
dc.publisher | Brasil | |
dc.publisher | ARQ - ESCOLA DE ARQUITETURA | |
dc.publisher | UFMG | |
dc.relation | Congresso Internacional da Sociedade Iberoamericana de Gráfica Digital | |
dc.rights | Acesso Aberto | |
dc.subject | Projeto digital | |
dc.subject | Tátil | |
dc.subject | Materialidade | |
dc.subject | Realidade virtual | |
dc.subject | Gesto | |
dc.title | Virtual reality as a tool to regain tactual procedures in digital design | |
dc.type | Artigo de Evento | |