dc.contributorRoberto da Costa Quinino
dc.contributorAnderson Laécio Galindo Trindade
dc.contributorLupercio França Bessegato
dc.creatorNoel Torres Junior
dc.date.accessioned2019-08-13T01:51:25Z
dc.date.accessioned2022-10-03T22:18:27Z
dc.date.available2019-08-13T01:51:25Z
dc.date.available2022-10-03T22:18:27Z
dc.date.created2019-08-13T01:51:25Z
dc.date.issued2012-11-23
dc.identifierhttp://hdl.handle.net/1843/BUBD-9A4KCB
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3798779
dc.description.abstractThis paper proposes the use of the Catapult game for teaching design of experiments. This game consists of a small catapult capable of launching small objects. This can have different settings, so up to five control variables can be changed. The possibility of introducing different adjustments to the catapult allows driving of several types of treatments and the use of various DOE techniques. In this direction, one 2k factorial experiment was performed and is presented. Moreover, the text addresses the DOE through the Multiple Linear Regression using the regression coefficient R2 as a measure for assessing the significance of the factors and the interaction between them. Despite the simplicity of the catapult device, several existing activities in conducting industrial experiments are present in this game. This work provides several important concepts of this technique through play.
dc.publisherUniversidade Federal de Minas Gerais
dc.publisherUFMG
dc.rightsAcesso Aberto
dc.subjectPlanejamento e Análise de Experimentos
dc.subjectJogos educativos
dc.subjectCoeficiente de determinação
dc.titleO jogo da catapulta para compreender o planejamento e análise de experimentos: proposta de uma abordagem lúdica de ensino
dc.typeMonografias de Especialização


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