dc.contributorCarlos Henrique Rezende Falci
dc.contributorJoana Ziller de Araujo Josephson
dc.contributorJalver Machado Bethonico
dc.creatorCristina Horta de Almeida
dc.date.accessioned2019-08-10T19:09:04Z
dc.date.accessioned2022-10-03T22:13:04Z
dc.date.available2019-08-10T19:09:04Z
dc.date.available2022-10-03T22:13:04Z
dc.date.created2019-08-10T19:09:04Z
dc.date.issued2017-03-23
dc.identifierhttp://hdl.handle.net/1843/BUOS-APFN8D
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3796108
dc.description.abstractThe present study aims to investigate how the concept of cultural memory is set in the universe of electronic games. For this, we chose to discuss post-apocalyptic contexts, a theme commonly found in various productions regarding games and cinema. Based on this theme, we analyzed the game The Last of Us, released in 2013 originally for the console PlayStation 3. Based on the discussion of myths about the end of the world in some moments of history, a mapping of the unfolding of the post-apocalyptic urban imaginary representation is developed with the focus on Western societies, including cultural production about the subject. We also address some forms of memory manifestation that help us think about the concept of cultural memory. With this investigation, we try to verify which elements of the post-apocalyptic universe appear in the electronic game, how the question of the end of the world myth is worked on in this medium and how it helps in the construction of a cultural memory associated with a post-apocalyptic scenario.
dc.publisherUniversidade Federal de Minas Gerais
dc.publisherUFMG
dc.rightsAcesso Aberto
dc.subjectVideogame
dc.subjectMito
dc.subjectJogos eletrônicos
dc.subjectThe Last of Us
dc.subjectMemória cultural
dc.titleJogos eletrônicos e as memórias do fim do mundo: reflexões sobre The Last of Us
dc.typeDissertação de Mestrado


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