dc.creatorRodríguez, Andrés Santiago
dc.creatorGonzález, Pascual
dc.creatorRossi, Gustavo Héctor
dc.date.accessioned2020-10-27T00:20:17Z
dc.date.available2020-10-27T00:20:17Z
dc.date.created2020-10-27T00:20:17Z
dc.date.issued2015-06-01
dc.identifier2539-2115
dc.identifier1657-2831
dc.identifierhttp://hdl.handle.net/20.500.12749/8884
dc.identifierinstname:Universidad Autónoma de Bucaramanga UNAB
dc.identifierrepourl:https://repository.unab.edu.co
dc.identifier10.29375/25392115.2493
dc.description.abstractEn este trabajo se presenta un marco de trabajo para caracterizar el bocetado de interacciones enactivas. Se pasa revista a los conceptos básicos de interfaces enactivas y al rol del bocetado para el diseño de interacciones. Luego se propone un marco de trabajo que organiza el bocetado en un mapa en dos dimensiones. En una se expresa la interactividad que corporizan las diferentes representaciones utilizadas por los diseñadores (bocetos 2D, maquetas y bocetos en hardware). La otra, organiza el rango de expresividad que esas representaciones alcanzan en términos de la experiencia de usuario. Las diferentes categorías de bocetos se vinculan en el marco propuesto mediante los atributos de la interactividad que busca el diseñador. Se presentan dos casos de estudio exploratorios sobre el uso de bocetos para la generación de ideas de interacciones enactivas. Finalmente, se esbozan los requerimientos que surgen para el desarrollo de herramientas que soporten el bocetado de interacciones enactivas.
dc.languagespa
dc.publisherUniversidad Autónoma de Bucaramanga UNAB
dc.relationhttps://revistas.unab.edu.co/index.php/rcc/article/view/2493
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dc.relationhttps://revistas.unab.edu.co/index.php/rcc/article/view/2493/2130
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia
dc.rightsDerechos de autor 2015 Revista Colombiana de Computación
dc.sourceRevista Colombiana de Computación; Vol. 16 Núm. 1 (2015): Revista Colombiana de Computación; 48-74
dc.subjectInnovaciones tecnológicas
dc.subjectCiencia de los computadores
dc.subjectDesarrollo de tecnología
dc.subjectIngeniería de sistemas
dc.subjectInvestigaciones
dc.subjectTecnologías de la información y las comunicaciones
dc.subjectTIC´s
dc.titleMarco de trabajo para el bocetado de interacciones enactivas


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