info:eu-repo/semantics/conferencePaper
Real-time depth map generation architecture for 3D videoconferencing
Fecha
2010Registro en:
@inproceedings{2010_Congote_Real-time,
title={Real-time depth map generation architecture for 3D videoconferencing},
author={Congote, J. and Barandiaran, I. and Barandiaran, J. and Montserrat, T. and Quelen, J. and Ferran, C. and Mindan, P. and Mur, O. and Aguilar, G. and Tarres, F. and Ruiz, O.},
booktitle={3DTV-CON2010 Conference on Capture, Transmission and Display of 3D Video},
isbn={978-1-4244-6377-0},
address={Tampere, Finland},
year={2010},
}
978-1-4244-6377-0
Autor
Congote, John
Barandiaran, Iñigo
Barandiaran, Javier
Montserrat, Tomas
Quelen, Julien
Ferran, Christian
Mindan, Pere J.
Mur, Olga
Tarres, Francesc
Ruíz, Óscar
Institución
Resumen
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware -- The system is specially intended for 3D visualization using autostereoscopic displays -- The core of this work is an implementation of a modifed version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation -- Our approach overcomes typical problems of live depth estimation systems such as depth noise and ickering -- Proposed approach is integrated within the versatile GStreamer multimedia software platform -- Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing