dc.contributor | López Vargas, Omar | |
dc.creator | Bermúdez Martínez, Mario Alberto | |
dc.creator | Gutiérrez Acosta, Daniel Edison Jair | |
dc.date.accessioned | 2019-10-15T16:26:31Z | |
dc.date.accessioned | 2022-09-23T15:51:33Z | |
dc.date.available | 2019-10-15T16:26:31Z | |
dc.date.available | 2022-09-23T15:51:33Z | |
dc.date.created | 2019-10-15T16:26:31Z | |
dc.date.issued | 2019 | |
dc.identifier | TO-23461 | |
dc.identifier | http://hdl.handle.net/20.500.12209/10716 | |
dc.identifier | instname:Universidad Pedagógica Nacional | |
dc.identifier | instname:Universidad Pedagógica Nacional | |
dc.identifier | reponame: Repositorio Institucional UPN | |
dc.identifier | repourl: http://repositorio.pedagogica.edu.co/ | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3486856 | |
dc.description.abstract | Este documento corresponde a una tesis de grado de maestría en Tecnologías de la Información Aplicadas a la Educación, que estudia la influencia de un andamiaje de autoeficacia sobre el logro de aprendizaje y la eficacia personal a través de un videojuego en estudiantes de grado sexto con diferente estilo cognitivo en la dimensión dependencia-Independencia de Campo. | |
dc.language | spa | |
dc.publisher | Universidad Pedagógica Nacional | |
dc.publisher | Maestría en Tecnologías de la Información aplicadas a la Educación | |
dc.publisher | Facultad de Ciencia y Tecnología | |
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dc.rights | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | Acceso abierto | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.source | reponame:Repositorio Institucional de la Universidad Pedagógica Nacional | |
dc.source | instname:Universidad Pedagógica Nacional | |
dc.subject | Autoeficacia académica | |
dc.subject | Andamiaje motivacional | |
dc.subject | Logro de aprendizaje | |
dc.subject | Estilos cognitivos y videjuegos | |
dc.title | Influencia de un andamiaje de autoeficacia sobre el logro de aprendizaje y la eficacia personal en estudiantes con diferente estilo cognitivo a través de un videojuego. | |
dc.type | info:eu-repo/semantics/bachelorThesis | |