dc.date.accessioned | 2021-07-10T20:34:06Z | |
dc.date.accessioned | 2022-09-23T13:56:06Z | |
dc.date.available | 2021-07-10T20:34:06Z | |
dc.date.available | 2022-09-23T13:56:06Z | |
dc.date.created | 2021-07-10T20:34:06Z | |
dc.date.issued | 2020-02-06 | |
dc.identifier | Pimentel, J. Arias, A. Ramírez, D. Molina, A. Chomat, AM. Cockcroft, A. Andersson, N. (2020). Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review. Games for Health Journal. 9(3):1-18 | |
dc.identifier | 2161-783X | |
dc.identifier | https://www.liebertpub.com/doi/pdf/10.1089/G4H.2019.0078 | |
dc.identifier | http://hdl.handle.net/10818/47824 | |
dc.identifier | 10.1089/g4h.2019.0078 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/3472651 | |
dc.description.abstract | Objective: Differences in cultural background between health providers and patients can reduce effective access
to health services in multicultural settings. Health sciences educators have recently suggested that game-based
learning may be effective for cross-cultural care training. This scoping review maps published knowledge on
educational games intended to foster cross-cultural care training and highlights the research gaps for future
research.
Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google
Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based
learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review.
Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of
publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41).
Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical
studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users
in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game
evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest
that educational games are an effective and engaging educational intervention for cross-cultural care training.
Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related
outcomes. We encourage involving end-users in developing content for educational games | |
dc.language | eng | |
dc.publisher | Games for Health Journal | |
dc.relation | Games for Health Journal. 9(3) | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | openAccess | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | |
dc.source | Universidad de La Sabana | |
dc.source | Intellectum Repositorio Universidad de La Sabana | |
dc.title | Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review | |
dc.type | article | |