dc.creatorLarregay, Guillermo
dc.creatorPinna, Federico
dc.creatorAvila, Luis
dc.creatorMorán, Daniel
dc.date2018-04
dc.date2018-05-11T13:47:16Z
dc.date.accessioned2019-11-21T14:39:23Z
dc.date.available2019-11-21T14:39:23Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/66710
dc.identifierhttp://journal.info.unlp.edu.ar/JCST/article/view/689/219
dc.identifierissn:1666-6038
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3043272
dc.descriptionThis work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification algorithms were implemented in order to detect whether a given chessboard square is occupied, and in that case, if the piece is black or white. Such algorithms were compared in terms of their complexity of implementation, execution time and accuracy of predictions. To achieve an uniform illumination of the chessboard, a theoretical model of an LED illuminance curve was used to find the best orientation for each diode using a genetic algorithm. Both the support base for the LEDs and the chess pieces were made using a 3D printer. This implementation demonstrates the capabilities of the proposed vision-based system, whose complexity can be increased in the future for a number of applications.
dc.descriptionFacultad de Informática
dc.formatapplication/pdf
dc.format1-11
dc.languageen
dc.relationJournal of Computer Science & Technology
dc.relationvol. 18, no. 1
dc.rightshttp://creativecommons.org/licenses/by-nc/4.0/
dc.rightsCreative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
dc.subjectCiencias Informáticas
dc.titleDesign and Implementation of a Computer Vision System for an Autonomous Chess-Playing Robot
dc.typeArticulo
dc.typeArticulo


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