dc.creator | Kuz, Antonieta | |
dc.creator | Falco, Mariana | |
dc.creator | Giandini, Roxana Silvia | |
dc.date | 2017-09 | |
dc.date | 2017 | |
dc.date | 2017-11-02T12:44:37Z | |
dc.identifier | http://sedici.unlp.edu.ar/handle/10915/63317 | |
dc.description | We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric. | |
dc.description | Sociedad Argentina de Informática e Investigación Operativa (SADIO) | |
dc.format | application/pdf | |
dc.language | en | |
dc.rights | http://creativecommons.org/licenses/by-sa/3.0/ | |
dc.rights | Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | |
dc.subject | Ciencias Informáticas | |
dc.subject | juego | |
dc.subject | software didáctico | |
dc.subject | Agent SocialMetric | |
dc.subject | Software Agents | |
dc.subject | Student Play | |
dc.title | Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric | |
dc.type | Objeto de conferencia | |
dc.type | Objeto de conferencia | |