dc.creatorKuz, Antonieta
dc.creatorFalco, Mariana
dc.creatorGiandini, Roxana Silvia
dc.date2017-09
dc.date2017
dc.date2017-11-02T12:44:37Z
dc.identifierhttp://sedici.unlp.edu.ar/handle/10915/63317
dc.descriptionWe are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.
dc.descriptionSociedad Argentina de Informática e Investigación Operativa (SADIO)
dc.formatapplication/pdf
dc.languageen
dc.rightshttp://creativecommons.org/licenses/by-sa/3.0/
dc.rightsCreative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
dc.subjectCiencias Informáticas
dc.subjectjuego
dc.subjectsoftware didáctico
dc.subjectAgent SocialMetric
dc.subjectSoftware Agents
dc.subjectStudent Play
dc.titleCombining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
dc.typeObjeto de conferencia
dc.typeObjeto de conferencia


Este ítem pertenece a la siguiente institución