dc.creatorRambally, Allison
dc.date.accessioned2019-07-17T15:57:23Z
dc.date.accessioned2019-08-05T18:34:15Z
dc.date.available2019-07-17T15:57:23Z
dc.date.available2019-08-05T18:34:15Z
dc.date.created2019-07-17T15:57:23Z
dc.date.issued2017
dc.identifierhttp://hdl.handle.net/2139/47328
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3025367
dc.description.abstractThis mixed-methods study investigated the effects of using digital games on female students at a selected secondary school in Trinidad and Tobago. Data were collected through the administration of a quasi-experimental pre- and post-test to 39 students, as well as through examination of the students’ journals. The findings revealed that there was a significant increase in inquiry skills among the students at the end of a three-week period. They performed significantly better in the post-test, having acquired more effective inquiry skills. Analysis of the students’ journals revealed that their experiences peaked when digital games were integrated into their lessons.
dc.titleThe Use of Digital Games to Develop Inquiry Skills and Enhance Science Students’ Experiences in Girls in a Selected School in Trinidad and Tobago
dc.typeThesis


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