dc.creatorBachu, Eshwar
dc.creatorBernard, Margaret
dc.date.accessioned2012-10-03T13:29:12Z
dc.date.accessioned2019-08-05T18:29:15Z
dc.date.available2012-10-03T13:29:12Z
dc.date.available2019-08-05T18:29:15Z
dc.date.created2012-10-03T13:29:12Z
dc.date.issued2012-10-03
dc.identifierhttp://hdl.handle.net/2139/13352
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3023328
dc.description.abstractIn this paper we present an approach for teaching and learning Computer Programming through game playing. This activity is intended to complement traditional teaching of concepts. The focus is on building program comprehension rather than program generation. In playing the game, students improve their ability to read and understand a program written in a specific language and to follow the logic in a program. They build speed in comprehension, as is required in learning any language. To win the game, students have to play certain steps repeatedly, using different strategies, and with time constraints. This repetitiveness reinforces learning. Once they master the basic elements of a program, they will experience less frustration in coding solutions for more challenging problems. The preliminary results with students using this gaming activity are encouraging.
dc.languageen
dc.subjectPascal programming
dc.subjectPascal shopper
dc.subjectComputer games
dc.titleLearning computer programming through game playing
dc.typeArticle


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