dc.creatorSharma, Kavita
dc.date.accessioned2014-01-20T21:38:27Z
dc.date.accessioned2019-08-05T18:25:49Z
dc.date.available2014-01-20T21:38:27Z
dc.date.available2019-08-05T18:25:49Z
dc.date.created2014-01-20T21:38:27Z
dc.date.issued2014-01-20
dc.identifierhttp://hdl.handle.net/2139/22002
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3021940
dc.languageen
dc.subjectSecondary school students
dc.subjectStudent attitudes
dc.subjectEnglish literature
dc.subjectCase studies
dc.subjectTeaching techniques
dc.subjectComputer games
dc.subjectComputer uses in education
dc.subjectEducational games
dc.subjectStudent motivation
dc.subjectTrinidad and Tobago
dc.titleAn investigation into the use of gaming technology in the teaching of secondary school English literature in a Form Four class, as a means of stimulating student intrinsic motivation and engagement
dc.typeOther


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