dc.creatorBouciguez, María José
dc.creatorSantos, Graciela
dc.creatorAbásolo, María José
dc.date2014-04
dc.date.accessioned2019-05-28T11:20:27Z
dc.date.available2019-05-28T11:20:27Z
dc.identifierhttp://digital.cic.gba.gob.ar/handle/11746/5266
dc.identifierDocumento completo
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/2861358
dc.descriptionVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
dc.formatapplication/pdf
dc.formatp. 25-31
dc.languageInglés
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAttribution-NonCommercial 3.0 Unported (BY-NC 3.0)
dc.subjectCiencias de la Computación e Información
dc.titleTowards the use of video games for learning: a survey about video games preferences of Engineering


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