dc.contributorZem-Mascarenhas, Silvia Helena
dc.contributorhttp://lattes.cnpq.br/0185144417072417
dc.contributorhttp://lattes.cnpq.br/0148275884920778
dc.creatorDomingues, Aline Natalia
dc.date.accessioned2017-08-08T13:27:28Z
dc.date.available2017-08-08T13:27:28Z
dc.date.created2017-08-08T13:27:28Z
dc.date.issued2017-02-16
dc.identifierDOMINGUES, Aline Natalia. Desenvolvimento e avaliação do serious game Cuidando bem : simulação por computador sobre segurança do paciente. 2017. Dissertação (Mestrado em Enfermagem) – Universidade Federal de São Carlos, São Carlos, 2017. Disponível em: https://repositorio.ufscar.br/handle/ufscar/8925.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/8925
dc.description.abstractPatient safety is a relevant topic in the healthcare context, becoming a priority issue in the health area. In this context, the Ministry of Health and Anvisa issued ordinance 529 on April 1st, 2013, which establishes the National Patient Safety Program. This program includes as the articulation with the Ministry of Education and the National Council of Education an implementation strategy, to include the subject of patient safety in the curricula of health training courses of technical, graduation and post graduation levels. The use of information and communication technologies allows the insertion of new resources in the educational context, among them the use of serious games to carry out simulations, allowing students to develop new skills in a safe environment. This study aims to develop and evaluate a serious game using digital technologies about patient safety, for technical and graduation students in nursing. It is an exploratory, non-experimental, methodological and with quantitative approach survey. To develop the serious game, the following stages were covered: concept, pre-production, prototype, production, alpha version, expert and target audience evaluation. A total of ten specialists in the areas of Computer Science, Nursing Informatics and Patient Safety participated in the study to evaluate the serious game and besides those, thirty-four technical students in nursing and nine graduation students in nursing. The serious game “Taking Good Care” was positively evaluated in relation to its interface, content and gameplay, standing out as a strategy with broad potential for the teaching of Patient Safety protocols in the nursing area. The results obtained from the evaluations of the specialists and the target public contributed to help the adjustments in the software, with the intention of making it available to the target audience in the future. As a result of the research, the serious game is available for free as an open educational resource, allowing the academic community and society in general to benefit from its reuse, review, remixing and non-commercial redistribution of the game and all its components. Finally, it is expected that the results of this study can contribute to the promotion of innovative educational strategies through the use of serious games and digital simulations on the computer, in order to teach patient safety.
dc.languagepor
dc.publisherUniversidade Federal de São Carlos
dc.publisherUFSCar
dc.publisherPrograma de Pós-Graduação em Enfermagem - PPGEnf
dc.publisherCâmpus São Carlos
dc.rightsAcesso aberto
dc.subjectSegurança do paciente
dc.subjectJogos de vídeo
dc.subjectInformática em enfermagem
dc.subjectTecnologia educacional
dc.subjectPatient safety
dc.subjectVideo games
dc.subjectNursing informatics
dc.subjectEducational technology
dc.titleDesenvolvimento e avaliação do serious game Cuidando bem : simulação por computador sobre segurança do paciente
dc.typeTesis


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