dc.contributorVergotti, Iracema Serrat
dc.contributorVERGOTTI, I. S.
dc.contributorhttp://lattes.cnpq.br/4807690742238071
dc.creatorBarbosa, Cláudia Daniele Pestana
dc.date.accessioned2013-03-21
dc.date.accessioned2016-06-02T20:44:12Z
dc.date.available2013-03-21
dc.date.available2016-06-02T20:44:12Z
dc.date.created2013-03-21
dc.date.created2016-06-02T20:44:12Z
dc.date.issued2013-02-07
dc.identifierBARBOSA, Cláudia Daniele Pestana. Analysis of heart rate response of healthy young adults during performance in a virtual reality game immersion. 2013. 73 f. Dissertação (Mestrado em Ciências Biológicas e da Saúde) - Universidade Federal de São Carlos, São Carlos, 2013.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/6869
dc.description.abstractThe rehabilitation of people with various disorders has been implemented with the technological advances of virtual reality when using the games immersion in therapeutic programs in clinics and hospitals. However, no studies to guide therapists in relation to levels of physical effort required by the games most often used in virtual reality based rehabilitation. The objective of this research was to evaluate the influence of the boxing game on the Nintendo Wii in heart rate response (HR) in healthy young adults seated and standing positions. We selected 28 college students, male, aged 18 to 30 years. A cardiac monitor captured the FC during periods of rest during the game and recovery under two conditions: in the seated position (S) and in the standing position (St). HR increased with running the game, both in S as St (S = 113.90 ± 18.63; St = 125.75 ± 22.4) compared with rest (S = 76.23 ± 9.68 , St = 83.29 ± 10.07) and recovery (S = 82.98 ± 12.33; St = 82.98 ± 12.33) (p = 0.001). During the game, the heart rate was higher in the St (125.75 ± 22.4) than in S (113.90 ± 18.63), considering p ≤ 0.05. The subjects achieved levels of physical exertion as moderate, playing standing or seated. It is concluded that the boxing game appears to be safe for the system heart healthy young adults. Alert up for this game as therapeutic indication only in young patients who may perform physical activity and moderate aerobic.
dc.publisherUniversidade Federal de São Carlos
dc.publisherBR
dc.publisherUFSCar
dc.publisherPrograma de Pós-Graduação em Terapia Ocupacional - PPGTO
dc.rightsAcesso Aberto
dc.subjectTerapia ocupacional
dc.subjectFrequência cardíaca
dc.subjectAdultos
dc.subjectRealidade virtual
dc.subjectTerapia de realidade virtual de imersão
dc.subjectOccupational therapy
dc.subjectHeart rate
dc.subjectVirtual reality immersion therapy
dc.titleAnálise da resposta da frequência cardíaca de adultos jovens saudáveis durante performance em um jogo de realidade virtual de imersão
dc.typeTesis


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