dc.contributorUniversidade Tecnológica Federal Do Paraná (UTFPR)
dc.contributorUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2018-12-11T17:37:22Z
dc.date.available2018-12-11T17:37:22Z
dc.date.created2018-12-11T17:37:22Z
dc.date.issued2017-11-16
dc.identifierProceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 236-242.
dc.identifierhttp://hdl.handle.net/11449/179942
dc.identifier10.1109/SVR.2017.38
dc.identifier2-s2.0-85048404436
dc.description.abstractAugmented Reality (AR) applications running on mobile devices have become more popular in recent years. As with digital games, many developers have begun to direct their applications to mobile platforms, although the processing power of these devices is usually smaller when compared to the computing power of laptops and desktops. Applications developed for computing devices, including mobile devices, typically have a well-defined target audience, and some of them use AR technology. The use of AR can actually add value to the application, but despite the additional motivation, interaction in this type of environment may be more complex compared to traditional applications. Considering this context, the main objective of the present work is to identify which key aspects in the user profile impact the design of mobile AR applications.
dc.languageeng
dc.relationProceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017
dc.rightsAcesso aberto
dc.sourceScopus
dc.subjectAugmented Reality
dc.subjectMobile Device
dc.subjectUser Profile
dc.titleAspects of user profiles that can improve mobile augmented reality usage
dc.typeActas de congresos


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