Actas de congresos
Unity cluster package – dragging and dropping components for multi-projection virtual reality applications based on PC clusters
Fecha
2015-01-01Registro en:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v. 9159, p. 261-272.
1611-3349
0302-9743
10.1007/978-3-319-21413-9_19
2-s2.0-84949024566
Autor
IFSP Registro
Universidade Federal de São Carlos (UFSCar)
Universidade de São Paulo (USP)
Universidade Estadual Paulista (Unesp)
Institución
Resumen
Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and supportmultiple devices easily. This paper aims to present a component set (Unity ClusterPackage) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user’s viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set.