dc.contributorUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2018-11-26T15:44:57Z
dc.date.available2018-11-26T15:44:57Z
dc.date.created2018-11-26T15:44:57Z
dc.date.issued2016-01-01
dc.identifierRevista Ibero-americana De Estudos Em Educacao. Assis: Univ Estadual Paulista-unesp, Fac Ciencias Letras Assis, v. 11, p. 363-373, 2016.
dc.identifier2446-8606
dc.identifierhttp://hdl.handle.net/11449/159706
dc.identifier10.21723/RIAEE.v11.esp.1.p363
dc.identifierWOS:000410618500008
dc.identifier1126886933267406
dc.description.abstractThis paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of production, it is believed that the investigation must be focused only on the playing techniques. However, from a literature review, it was found that the focus should be on the player, considering their feelings and real motivations to stay in the system. As a result, it is providing a comparative overview on the theories of Bartle (1996, 2005) and Marczewski (2015) with the main differences between player types in gaming environments and gamification systems, especially with regard to motivational strategies in the context of education.
dc.languagepor
dc.publisherUniv Estadual Paulista-unesp, Fac Ciencias Letras Assis
dc.relationRevista Ibero-americana De Estudos Em Educacao
dc.rightsAcesso restrito
dc.sourceWeb of Science
dc.subjectGamification
dc.subjectEdutertainment
dc.subjectGamification system
dc.subjectPlayers
dc.subjectMotivation
dc.titleGAMIFIED SYSTEMS DEVELOPMENT FOCUSED ON EDUTERTAINMENT AND PLAYER: AN ANALYSIS OF BARTLE AND MARCZEWSKI ARCHETIPES
dc.typeArtículos de revistas


Este ítem pertenece a la siguiente institución