dc.contributor | Universidade Estadual Paulista (Unesp) | |
dc.date.accessioned | 2014-05-20T15:33:28Z | |
dc.date.available | 2014-05-20T15:33:28Z | |
dc.date.created | 2014-05-20T15:33:28Z | |
dc.date.issued | 2012-01-01 | |
dc.identifier | 2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012. | |
dc.identifier | http://hdl.handle.net/11449/42082 | |
dc.identifier | WOS:000304720100645 | |
dc.identifier | 5612515856487911 | |
dc.description.abstract | This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance. | |
dc.language | eng | |
dc.publisher | IEEE | |
dc.relation | 2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4 | |
dc.rights | Acesso aberto | |
dc.source | Web of Science | |
dc.subject | automation | |
dc.subject | engineering | |
dc.subject | robot | |
dc.subject | education | |
dc.title | Industrial Robotics Applied to Education | |
dc.type | Actas de congresos | |