dc.contributorUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2014-05-20T15:33:28Z
dc.date.available2014-05-20T15:33:28Z
dc.date.created2014-05-20T15:33:28Z
dc.date.issued2012-01-01
dc.identifier2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012.
dc.identifierhttp://hdl.handle.net/11449/42082
dc.identifierWOS:000304720100645
dc.identifier5612515856487911
dc.description.abstractThis work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.
dc.languageeng
dc.publisherIEEE
dc.relation2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4
dc.rightsAcesso aberto
dc.sourceWeb of Science
dc.subjectautomation
dc.subjectengineering
dc.subjectrobot
dc.subjecteducation
dc.titleIndustrial Robotics Applied to Education
dc.typeActas de congresos


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