dc.creator | González Salazar, Mario | |
dc.date | 2016 | |
dc.date.accessioned | 2018-11-19T14:18:46Z | |
dc.date.available | 2018-11-19T14:18:46Z | |
dc.identifier | http://cimat.repositorioinstitucional.mx/jspui/handle/1008/488 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/2257195 | |
dc.description | The video game industry today provides many facilities to micro and small businesses to create and publish their games, this thanks to the opening of new markets, mainly the social networking and mobile technology. These emerging companies do not always | |
dc.format | application/pdf | |
dc.language | eng | |
dc.publisher | CIMAT | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | http://creativecommons.org/about/cc0/ | |
dc.subject | info:eu-repo/classification/MSC/Agile Development, Agile Game Development, Computer Game, Game Design, Game Design Document, Game Development, GDD, Human-Computer Interaction, HCI, Playability, Player Experience, Player Experience Evaluation, Px, Quality Attribute, Requirements Engineer | |
dc.subject | info:eu-repo/classification/cti/1 | |
dc.title | Método para el Desarrollo Ágil de Videojuegos Guiado por Experiencias | |
dc.type | Tesis | |
dc.audience | students | |