dc.creatorGonzález Salazar, Mario
dc.date2016
dc.date.accessioned2018-11-19T14:18:46Z
dc.date.available2018-11-19T14:18:46Z
dc.identifierhttp://cimat.repositorioinstitucional.mx/jspui/handle/1008/488
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/2257195
dc.descriptionThe video game industry today provides many facilities to micro and small businesses to create and publish their games, this thanks to the opening of new markets, mainly the social networking and mobile technology. These emerging companies do not always
dc.formatapplication/pdf
dc.languageeng
dc.publisherCIMAT
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/about/cc0/
dc.subjectinfo:eu-repo/classification/MSC/Agile Development, Agile Game Development, Computer Game, Game Design, Game Design Document, Game Development, GDD, Human-Computer Interaction, HCI, Playability, Player Experience, Player Experience Evaluation, Px, Quality Attribute, Requirements Engineer
dc.subjectinfo:eu-repo/classification/cti/1
dc.titleMétodo para el Desarrollo Ágil de Videojuegos Guiado por Experiencias
dc.typeTesis
dc.audiencestudents


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