dc.creatorLee, Nadia
dc.creatorde Clunie, Gisela T.
dc.date.accessioned2018-03-19T20:43:37Z
dc.date.accessioned2018-03-19T20:43:37Z
dc.date.available2018-03-19T20:43:37Z
dc.date.available2018-03-19T20:43:37Z
dc.date.created2018-03-19T20:43:37Z
dc.date.created2018-03-19T20:43:37Z
dc.date.issued04/04/2014
dc.date.issued04/04/2014
dc.identifier978-1-4503-2435-9
dc.identifierhttp://ridda2.utp.ac.pa/handle/123456789/4430
dc.identifierhttp://ridda2.utp.ac.pa/handle/123456789/4430
dc.description.abstractThe research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus. For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in the virtual world. The tools and resources used, because they facilitate the interoperability, were the following: Computer Aided Design software (CAD), Computer Aided Architectural Design (CAAD), Virtual Reality Technology, Videogame technology and 3D game engine.
dc.rightsinfo:eu-repo/semantics/embargoedAccess
dc.subjectVirtual world
dc.subjectinteraction
dc.subjectHCI
dc.subjectavatar
dc.subjectVirtual world
dc.subjectinteraction
dc.subjectHCI
dc.subjectavatar
dc.titleVirtual world interaction
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion


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