dc.creatorOliveira dos Santos, Wilk
dc.date2018-07-21
dc.identifierhttps://seer.ufrgs.br/index.php/renote/article/view/85875
dc.descriptionGames Virtualization is a process of digital versions creation for traditional/ physical games. In education, this process aims to create digital versions for traditional/ physical educational games, keeping the psychological and pedagogical concepts from the traditional version, as well, to associate these concepts to the contemporary game design elements. One of the main challenges in this field is the lack of a specific methodology. In this sense, this study proposes a methodology to Educational Game Virtualization, starting in the traditional game chosen and ending in the evaluation, release, and maintenance of game. An experiment was conducted in order to evaluate the methodology, the results show that the methodology was effective in the games’ development, helping the professionals to develop the games, keeping the pedagogical and psychological concepts of traditional games version, associating these concepts to contemporary game design elements.pt-BR
dc.formatapplication/pdf
dc.languagepor
dc.publisherUFRGSpt-BR
dc.relationhttps://seer.ufrgs.br/index.php/renote/article/view/85875/49494
dc.rightsCopyright (c) 2018 RENOTEpt-BR
dc.sourceRENOTE; v. 16 n. 1 (2018): Edição Regular - Julho de 2018pt-BR
dc.source1679-1916
dc.subjecteducational gamespt-BR
dc.subjecteducational game virtualizationpt-BR
dc.subjectmethodologypt-BR
dc.titleEGV: A Methodology Proposal to Educational Games Virtualizationpt-BR
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion


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